Take your time
Free Rider
The early levels give you room to make mistakes. The later ones give you none, and by then you will not need it.
The one that lets you try again
A helmet with wheels.
What could go wrong?
A 2D physics-based driving game about balance, timing and nerve. The difficulty keeps rising, and so do you. Collect every pineapple, reach the finish flag, stay above the horizon.
How to play
Every level asks the same three things of you. What changes is how much room it leaves you to do them.
Some are right along your path, others a little out of the way. Leave one behind and you’re not going anywhere.
Collecting the last pineapple only opens the flag. Reaching it is another problem.
One life gone, back to the start. Going faster always looks like a good idea — right until it sends you over the edge.
Three ways to play
Free Rider teaches you the basics. The other two find out whether you actually learned them.
Take your time
The early levels give you room to make mistakes. The later ones give you none, and by then you will not need it.
The one that lets you try again
Time to race
A ghost driver runs the level beside you. Reach the finish first and the level is cleared. Nothing else changes — you are just no longer alone on it.
The one that gets personal
No second chances
The further in you go, the fewer mistakes you are allowed. Run out and you start again from the beginning.
The one that doesn't forgive
The drivers
More of them than the job requires. None of them can drive. All of them are willing.
In motion
Follow the build
It began in 2015 as a space game that never came together. Ten years later, I started rebuilding it as Helmet Horizon, working on the design, physics, and art — with a lot of SpriteKit along the way. The hard parts, the dead ends, and the things that finally worked.
Build note 01 · Introduction Under the Helmet Where it started, how it’s built, and why I’m sharing it.Questions, bugs, press: hello@helmethorizon.com